Greg Videll

 Greg Videll is a game designer and author. He was a writer for Game Designers' Workshop and Digest Group Publications for the Traveller setting?. He produced articles for JTAS, Challenge and JTAS online. In addition to Traveller, he produced work for Star Wars. Today a writer and designer for Thousand Suns RPG.

Game Books

Traveller Universe?


Arrival Vengeance: The Final Odyssey?, 1992
MegaTraveller: The Canon on CD-ROM?, 2005

Adventures etc

The Pirates of Tetrini, 1990, in The Travellers' Digest #21
Foreven Sector, 1991, in Imperial Lines #1, with Mike Mikesh?
Coventry, 1991, in Challenge #56
Darmine Working Paper, 1992, in Alien Realms #3
Megacorporations in the Rebellion Era, 1992, in MegaTraveller Journal #3, with Tom Peters?
Rapid Repo, 1992, in MegaTraveller Journal #3
Into the Gap, 1992, in Challenge #62
Anton Cagliari, 1992, Challenge #66
Buried Treasure, 1993, in Challenge #67

Traveller: TNE?
Reformation Coalition Manual 2: Smash & Grab: Star Viking Hot Recovery Operations?, 1995

Adventures etc

Amber Zones, 1992, in Challenge #59
Undercity, 1994, in Challenge #75
Oasis in a New Era, 1994, in Challenge #75
Clarissa Noir, 1995, in Challenge #77

Thousand Suns

Thousand Suns: Rulebook, 2008, with James Maliszewski, Robert Saint John and Richard Iorio II
Thousand Suns: Transmissions from Piper, 2009, with John Appel, James Maliszewski, H. Beam Piper and Vaclav G. Ujcik
Thousand Suns: Starships, with James Maliszewski
Thousand Suns: Five Stars, 2013, with James Maliszewski